About Wormface:
I make a lot of joke reviews but for this one I’ll stay serious. Worms Armageddon was made as an expansion for Worms 2 before being shipped as a standalone game in 1999. The game builds on Worms 2’s mechanics and looks while improving pretty much every single aspect. More than 20 years after it’s original release, It’s astounding how many times Team 17 tried to remake this game and failed. There’s always something that’s not quite right. Maybe it’s the visuals, the weapons, the animations, the maneuvrability of the worms or simply the lack of settings. Something is always off. The visual aesthetic is clean, simple and not aggressive on the eyes like some titles where the worms and the map look like plastic fisher-price toys with and over abundance of details. The worms arsenal as always been wacky in every title and Armageddon is no exception. However I feel that in term of balance and relevance, this one is the best. Each weapon feels and flows well with the game. Choosing the proper weapon for the right task is part of the charm of this turn base strategy game and each weapon does have it’s place. While you won’t use the Dragon Ball punch, the petrol bomb or the skunk every game, they all have their window of relevance where they are the best tool for maximum result. In a world of destruction you need to be able to move around. This may sound silly but it’s very important. As the map gets destroyed, it becomes harder and harder to move. Worms Armageddon has 4 types of jumps with their own unique arc and like the weapons they all have a use for the appropriate moment. In this regard, other games like Worms reloaded removed those jumping option and dumbed it down. Moving around the map is half the game so if you remove those features, the quality of the gameplay and skill ceiling takes a beating.