About The New Frontier:
Welcome to something many fans of this game have wanted since it came out on PS1 in 97/98… the game finished. No, I’m not joking. As the selling points point out, there’s a bunch of stuff re-added from the cutting room floors, to finish off stuff that was planned in some fashion, to make it a fleshed out version of the original. Is it “the best it could possibly be”? Nah, but it’s better than the original I feel. QoL added in many places, including helpful “Point Of No Return” warnings, and some mechanic explanations that were sorely lacking in the original. They decided to update tech names, for the most part, to match other SaGa series games’ versions of the techs/spells (most specifically, the Romancing SaGa remaster names), which will be a stumbling block for players who had came to this only experienced with the original… they ruined a word play that admittedly was better in Japanese — Red’s Al-Phoenix X (which was originally Re-Al-Phoenix, which is supposed to basically translate as “True Al-Phoenix”, being the ultimate perfection of the Al-Phoenix technique; the new version feels more 80s/90s Anime Protagonist Technique-in-English name, where they couldn’t come up with something good and didn’t want it to be “Ultimate [move name]” in case of a bigger one later)Having played the game as a kid, it was fun to return to this game and play some of the characters in different ways. Nostalgia factor was high for me as it brought back good memories of playing it with family, so take this review with a grain of salt.