About Project Slayers:
It’s a fun game and I’ve certainly enjoyed my 20+ hours with it on the whole but the deck strategy does not satisfy. You would expect different optimal setups for each of the 12 different classes but no, it always boils down to reduce your deck size to a minimum of cards that draw another and maximise damage. You don’t get to build interesting decks that are based around a theme or anything like that. It is just cycle cards, cycle cards, cycle cards constantly and it gets dry fast. If you enjoy something that’s not terribly well balanced and running small tight hands over varied strategies then sure go for it, but if you are into tabletop games like Legendary then I would skip this. Whenever you have a card choice to make, you can’t access your deck to review what the potential cards combo with. In fact, the UI overall is clumsy and annoying to navigate. Places where you would expect to be able to review stats, the game simply doesn’t let you. Monsters at your level will mow you down in a single turn. It’s one thing to get an unlucky draw and not be able to turn it into a win, but to have a monster start its turn and take you down from 120 hp to 2 hp with a burn (dead on your turn before you can play a card), it’s frankly just bad design.