About Minerscraft:
After a couple of weeks past launch, I feel like I’m seeing good progress by the devs on the game. They’ve been pretty quick to respond to people and they’re doing regular updates. I’m still waiting for certain things but they’ve explained they’re focusing on controls and camera currently which were desperately in need of it. From here on I’m expecting other things.Artillery on armored rails is a cool design and it’s interesting to see a game that’s quite different than other RTS games out there. The game is quite buggy at the moment but still playable. I hope the devs are coming up with patches because this game has a lot of potential. The game is WAY too expensive for what’s actually in it. The game lacks much gameplay, and units can’t attack enemies on their own, which is incredibly unfair against an AI that can literally attack with all units at the same time, not to mention with much greater accuracy. The speed at which your mouse moves while aiming is INCREDIBLY slow, and keeping track of enemy units is difficult due to the long loading time of the recon ability, and the speed of the enemy. They tend to leave the area of your recon orb within seconds, and your cannon takes a good 15 seconds between shots. You’re only one person, and you have to babysit your units. The AI can control many units at once, since their units have actual AI. You have to buy buildings and wait for resources to do anything, the AI doesn’t. They just spawn on their tracks and barrage the ♥♥♥♥ out of your base. The game needs lots of work and rebalancing to make it worth 30 USD. It’s just way too expensive… especially for its current state. If it were cheap to begin with, but then became more expensive as it became a more complete game… then sure. But right now I feel like I spent 30 USD on a demo.