About Luck Simulator:
As the game currently stands, I wouldn’t recommend picking it up. The core idea is decent, but it’s currently too easy and lacks variety, which both contribute to it becoming boring quickly. You rarely make meaningful choices outside of choosing a couple symbol categories, which then determine basically everything else you do. Difficulty wise, I didn’t lose a single time getting to level 6, and it never even really felt close. I’d usually end with 3x the last rent payment in my bank, and the last few payments were spent just skipping almost every new symbol and spamming spins. There are additional floors with extra requirements, but they’re barely meaningful besides the one that nerfs your symbol removal. There are some potentially fun synergies to set up, but you really don’t need much synergy set up to meet the rent costs. It feels like that’s by design, because the game also doesn’t seem to care much about what you’re building and shows you actually random options. Most of the time you barely even have a choice to make, because there’s at most one thing that’s actually useful for your build available, and frequently none. Most of the items I got I didn’t care about any of the three choices, and the ones that did help me were usually just some plus money per round, which is a pretty boring thing to get. If an item or symbol is actually useful to you, it is likely a very obvious choice over the other two offered to you, so you just brainlessly click it.